Overwatch - Temple of Anubis
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This map has a special place in my heart since it was the very first map we made for OW. The lighting, art direction and the workflow used here propelled all the other maps that proceeded it.
We were a small team of a handful of environment artists, for this one I was in charge of building the props and help establishing the foundation of the prop pipeline.
I also helped out with set dressing, lighting, some architectural pieces and polish.

Extra credits to the very talented Blizzard Team 4 environment team.
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