Junkertown is one of the most fun maps I've worked on for this game, we weren't stuck to any architectural style, the theme was very strong and playful.
This payload map is divided in 3 big areas, exterior of the city with a farm land with views of the Australian outback, the Junkertown city streets and residential areas, and finally the scrapyard built inside a destroyed omnium, where gladiators fight with their mechs inside this arena.
I worked on a few of the interiors and spawn rooms, lighting, composition and color tweaks, set dressing, performance and polish.
Extra credits to the very talented Blizzard Team 4 environment team.
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